![]() While this true upscaling goes a long way in terms of getting rid of blurry textures at higher resolution, it does little in terms of creating a higher fidelity texture. While they are truly upscaled properly, it does not appear that any of them have been hand altered at all. Immediately I was hit with the realization that we didn’t receive a full-on remaster of the textures. So of course, I cranked them all to max setting and jumped in-game for some hands on goodness. The additions of FXAA, Borderless Windowed mode, and Supersampling made me very excited to see what happened with the graphical fidelity. ![]() We can finally change the camera distance, height, and field of view! This was one of my main gripes of the original version, and a feature I am very glad to see. Not only do we have new graphics settings, we also have new camera settings. Being a remaster I had hoped to see new settings, and boy I wasn’t disappointed here. Right off the jump, I went straight into the options. ![]() I ran both versions of Kingdom of Amalur at 1440p with the graphics settings maxed out on each version. I have an EVGA 1080ti FTW3 Hybrid running two monitors, an Acer Predator 27 inch, and another monitor, almost identical, only it’s a non-predator model. ![]() I rock an i7-6700k with 32gb of 3000 MHz ram.
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